Hi, I'm John!
VFX Artist & Technical Art
and
Game Developer
My Mission
I am a self-motivated and meticulous Division of Games (formerly Entertainment Arts and Engineering) student at the University of Utah, with a passion towards making and developing games, along with solving problems and critically thinking about everything I do. I have a very strong foundation in leadership and communication.
Resume Highlights
Education
4th year at the University of Utah
Program: BS Division of Games (formerly Entertainment Arts and Engineering)- Focus on VFX
GPA: 3.92
Named to Dean's List all semesters taken
Related Coursework: Capstone I/II, Alternative + Traditional Game Development, Realtime VFX, Procedural Art in Games, Rigging for Games, Interactive Machinima, and Texturing for 3D
Skills
Unreal Engine 5, including Niagara, Materials, basic Blueprinting, etc.
Texturing in Adobe Suite (Substance Designer, Substance Painter, Photoshop, Illustrator)
Autodesk Maya
Houdini
Leadership & General Experience
Lead vision holder and producer in alternative game development project
Adobe Photoshop/Illustrator, film, and video work as lab technician at local photo lab
Founder of and Former Super Smash Bros. Ultimate eSports President of Skyline High School
2 year Head Tournament Organizer for Paragon City Games local Smash Bros. tournament
Former President of local Greek Orthodox youth group
Current Vice President of Pancretan youth chapter of Salt Lake City (Minotavros 503)
Current Public Relations Chair on national board for the Pancretan Youth Association